As to not lose my comment on the MOOC thread, I record it here:

The sinister theme of this film is foreshadowed by the cucumber cutting in the master chef game. By wasting the cucumber, he demonstrates that his actions are not motivated by morality, but by the gratification built into the game. He isn’t making healthy food to share it with family and friends, or any of the traditional values associated with eating. Food is a precious resource globally and sustains our body – i suspect this is an intentional allegory for game play as disconnected from tangible and emotional connections with reality.

Harnessing this instinct to succeed for learning is a 2 headed viper; as you strike the learning goals prescribed (coded into) by the study regimen, the purpose of learning is being sacrificed and abstracted. No wonder this man is incapable of forming an honest relationship with a woman – his emotions are tied into a win or lose type cycle.

There is an implicit moral quagmire to any decision, even if it has no physical outcome. However, Gamification may be a very cool way to teach concepts and abstract relationships, such as, grammar and vocabulary in language, or philosophical / moral arguments.

I pose the questions:

Are there intellectual benefits from the struggle to find your personal raison d’etre with learning?
Is the emotional link with your intellectual growth intrinsic to the learning goals you set for yourself?


Blogging here

i don’t know if macro-blogging is something i can still do 1 and a half years later. let’s see if edcmooc inspires it.

Depth (times more) Exploration: Designing in the digital future

Firstly, in the last post when thinking about responsive design, my processes moved towards absolutism as the error often occurs. The mistake comes from the tendency to insist on the modern outlet, the grand goal of all goals. Unknowingly I was wandering into that territory. I want to add that it’s an expansion of design not a removal of control from the designer. The shift into the design of display and in this post I thought to write about the design of depth exploration and expecting technological shift.

Things don’t move ahead by intention, or what we might consider the intention of the creators of new media. The steps are just that; one thing follows the last but it is enmeshed in the industry which is itself not entirely encapsulated. Needing to protect its essential state of affairs each field must be dutiful to its own requirements for advancement. Yet each field of human endeavour leans on the others around them. Take, for example, the pertinent relationship between computer technology and new media. It isn’t one way or another and that unintentional progress I mentioned comes from many failed attempts, many more than succeed, but they are a non-lineal tandem and in 3D.

The successful changes are those adopted and each supports and utilises the successes around them. The 3D design dive is approaching and I wonder will it surpass 2D design layouts in digital screens. Hinted movement and z-index is what digital design has over print after all. This is my key point here: the screen based digital designers have a role to play in the direction of the next displays. As the designs become immersive what will happen to the display methods? Glasses, head sets, spinal jacks, who knows what sf is next. It won’t be the first sf projection to find it’s way to the masses. But it will be decided by them. The consumers, I am yet to inject into this equations, are the ones deciding on the success and the technologists are influencing the rate and nuance of development.

To what goals intangibly is the development heading, is all I can think to ask at a time when anything will happen. Necessity may stop all of this into tangible goals like feeding ourselves or migrating to cooler weather more quickly than expected – but that is the real sf, the dark sf. It’s beyond the shiny sparkling light displays and crisp keyboard plastics of today. I am imagining what the depth of the future design will be – and putting it to words makes me tired, tired of the same dreams of machinic mediation being hijacked by commerce driven illusion.

Responsive Digits

Digits are creating our ephemeral network media. Responsive design is about removing control from the designer. The designer provides that platform for the experience and/or transmission of content. The user then allows the content to be delivered and uses one of numerous methods. Rethinking the fundamental idea of forming a web page is deepening my understanding of what content is.

Additions to research ideation:

  • prominent touch-ready resizing buttons for body font only
  • how to place sidebars and secondary navigational material after the first posts or main content. then follow with additional content and posts. Ajax powered content envelopes?
  • golden mean proportioned modules (divine proportion 1 to 1.618033988749895)
  1. When setting flexible margins on an element, your context is the width of the element’s container.
  2. When setting flexible padding on an element, your context is the width of the element itself. Which makes sense, if you think about the box model: we’re describing the padding in relation to the width of the box itself.
  3. font at 100% is commonly 16px
If the design is divorced from its original comp once it’s online, would you expect to comp for a series of different screen sizes with some solid idea of what makes your design cogent and unique. Can the design be in the modular elements and the ‘logic of the layout?’ As opposed to the wholly realised design; layout of the elements and cogency of the the design in a visual totality.

Chomsky Generally Says it Best

On completion of my degree I present you this video that sums up what I encountered at Murdoch University in Perth Australia and my schooling generally. As much as our fine lecturers encourage us to think for ourselves, in many people’s case it is too late. Secondary education has finished off their capacity as a critical and experimental thinker. They engage university with the expectation of memorising the latest workplace secrets to top-up with what they believe is needed for career success. This no doubt produces yet another set of graduates to fill desks for the corporations and government agencies of the world. High hopes become more hearts to confound social systems with the inanity of bureaucratic paradoxes and inflexible pathways through our lives.

I expect to find an employer who appreciates the intrinsic curiosity and open-mindedness of my passion for understanding. Wish me luck. I hope then they can tolerate a little bit of anti-establishment that comes with the package.

The Tools of Interactivity

“We are not here to teach you tools… Here we are teaching you principles and values…if you develop some foundations in how people think, how people read, how people make decisions, how people make physical choices and translate them into things that they think, that will serve you for the rest of your career.” – Karen McGrane

More than you can afford

From the readings I noticed a trend, it is made mention several times how overwhelmed we have become by media saturation. We are faced with having to budget our attention much like we do with money. It is in short supply now and is given away and received with high exchange rates. I know that I take a great deal of control over my attention throughout the day, continuously pruning and weeding out experiences that fail to enrich or delight me. See this second last sentence: it is not a real question but a rhetorical one, for who has the attention left to answer it? Go on – there’s something new on Facebook.

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